About Me
I’m an aspiring game developer and level designer driven by a strong interest in creating interactive worlds that people can explore, experience, and get lost in. I’m particularly interested in how environments guide players naturally, without needing to tell them what to do, through space, atmosphere, and design.
My journey started with projects like Tomis Museum, where I explored how users interact with space in a simple environment. Since then, I’ve been pushing my ideas further with projects like The Chronos Village, a time-travel experience built around exploration and discovery. Through this, I’ve become increasingly focused on level design and world-building, especially how different environments can shape player experience and tell a story without relying heavily on instructions.
Alongside game development, I’ve developed a strong interest in visual design and video editing. I work with tools such as After Effects, Premiere Pro, and Illustrator to create motion graphics, edit videos, and design logos. Over the past two years, I’ve also been creating and managing content for a live entertainment band’s social media page. This experience pushed me to think about real audiences, how to capture attention, communicate visually, and create content that people actually engage with.
What I enjoy most is combining creativity with technical thinking, whether that’s designing an environment, editing a video, or building something interactive. I like experimenting, improving, and constantly challenging my ideas to make them better.
My goal is to build a career in the games industry as a level designer, where I can create immersive environments and meaningful player experiences. I’m still learning, but I’m consistently developing my skills and pushing myself with every project I take on.